Temple Run 2

Temple Run 2 came out at a time, quietly shot. The iPad Mini also looks so good in every aspect. While adding highly innovative features, the developer team has managed not to disrupt the essence of the game. In short, if you liked the first Temple Run, even if you played as addictive as everyone else playing, the second game can spend you uncanny hours.

After a short time, we had the chance to review the upcoming game on the iPad Mini, so it was like a cillop, so to speak images (which I think should be permissible). In the first game he left the place of a lot of smoother animations in the animated animations, the character designs also afford a little more aesthetic. Of course, the design of the space is less pointed, the effect of the roads are not all flat, most have a slope. Thus the dynamics of running afford quite fluent.

And now we have three little monkeys behind us, and one gorilla is following us. Gorilla can be described as this person to escape the character and mind can come to think much more logical. Because when you play the game you can see how big it is, you can start to run the phone.

Speaking of space design, it is important to note that there are many changes to the dynamics of gameplay. We run on high roads, not even at the water level, even at the clouds, and the only thing we can do is not run like the first game.

Thanks to the Green Gem in the game, we can get away with time and continue our escape from where we are. Of course, during each game, the number of Gems required by each drop increases exponentially, so you should either buy these Gems by paying real money or look carefully. In short, Imangi Studios seems to have found a very simple way to earn money from the game.

We go into the mines and drive the mine carts, we can slip by the meters hanging on the hanging ropes. Also, we can move the phone or tablet left and right and reach to the edge and collect the gold.

Basically with the same control mechanism as the first game, Temple Run 2 takes the chase from the sea level to the skies. This time we are running on the high roads from the ground and our lives are passing in front of our eyes when we fall. It is likely that the producer team will calculate the time of the fall and the impact on the ground, which we can revive when we die. To do this, the first bonus in the first game is using a different system: Green Gem.

These Green Gems, which we earn as we level up, and can buy with real money, are used to return both from death and to activate special bonuses. So with Temple Run 2, the micro-payment system is a little more prominent but more refined.

Going back to the dynamics of the game, this fluency shows itself quite successfully in the design of the department. The only thing we did in Temple Run 2 is not just run anymore; We are able to hold and release ropes between cliffs, enter the mines and proceed in the Hugo atmosphere in mine cars. Another thing added to the series with TR2 is our new enemy, our gorilla. As we used to, we don’t run out of three monkeys, we’re only dealing with a big gorilla.

To sum it up, Temple Run 2 surprisingly emerges from the first game on a run-down floor and a beautiful floor, like a terrace overlooking the Bosphorus. Of course, there is a lot to add to such a minimal game, but we are also waiting in the third game. Some players may not like the turn of the game’s color palette to the day, but the refreshment is good, the refreshment is the best.