Poppy Playtime is the main toy created by Playtime Co., who appeared in Chapter 1: A Tight Squeeze. She is the namesake of the game, first showing up toward the finish of Chapter 1: A Tight Squeeze as a minor person and later re-showing up in Chapter 2: Fly in a Web as its significant deuteragonist.
Poppy is a dainty doll with chalk-white skin, spots and ruddy cheeks. She has red, wavy hair integrated with twofold ponytails, held up with a couple of powder blue strips. The manner in which light gleams off her face proposes she is produced using porcelain and coated. She wears a huge, flouncy powder blue outfit with long frilly sleeves decorated with various bows, ruffles, and clamors, and a couple of dark Mary Janes. She additionally wears dark red lipstick. She has a couple of dainty, dark eyebrows, and a couple of uncannily reasonable looking blue eyes outlined by lengthy lashes.
In her business, Poppy supposedly is a social, cordial, modest and rich person. She likewise cares very much about her appearance since she generally needs to put her best self forward, as seen inside the Vintage Poppy Commercial. She is additionally extremely respectful, considerately inquiring as to whether they could clean her shoes and brush her hair.
As a living doll organic entity, in spite of the fact that she actually holds her overall character, Poppy acts to some degree unique. Toward the beginning of Chapter 2: Fly in a Web, Poppy is first presented with an effervescent, caring character, saying thanks to The Player for liberating her, calmly sitting tight for The Player as we move up the vents in the Backrooms, and proposing to assist us with getting away from the production line. She proceeds with this character all through the beginning of the game. Despite the fact that during the finish of Chapter 2: Fly in a Web, this character appears to have transformed into a dim, clear character with her posing dreadful inquiries like, “Did you kill her?” Once we affirm Mommy’s passing, Poppy loads up the Train. Upon The Player entering the Train Code and beginning the Train, Poppy chose not to allow us to leave yet, making sense of how she realizes we can do anything she desires us to do. Its obscure why her character did this problematic switch, despite the fact that it is assumed that Poppy has been taken over by this ‘haziness’.
In recently prodded adaptations of old scenes Poppy was found in, she for sure had this clear character, however was all the while ready to help you as you helped her. Her unused train finishing likewise has her proposal to help us, despite the fact that most workers vanished.